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Halflife 2 episode 2
Halflife 2 episode 2













Our experiences with Half Life 2 and Episode One kept expectations realistic this time around Valve has historically sacrificed overall image quality in order to maintain playability on even the slowest hardware. Armed with the latest version of the Source engine, we went to town on benchmarking the new game to see where things have changed, if at all. Once more, around a year and a half later, Valve finally released Episode Two, the second installment in the Half Life 2 episodic series. Performance changed a bit with the release of Episode One and its associated version of Valve's Source engine, and the game quickly became a regular part of our CPU and GPU test suites. We stayed up late that launch night benchmarking the new game, worried that it would only run well on ATI cards, we were pleasantly surprised that Valve had made a Half Life 2 that ran very well on virtually all hardware with the exception of the GeForce FX.Ī year and a half later, Valve brought out Episode One, an attempt at episodic content that was supposed to guarantee quicker game releases, more frequent updates to the story and a better overall experience for gamers. Article taken from the end of 2004, barely over 6 years since the release of the original Half Life, Valve unleashed the long awaited sequel upon the world. Hopefully at some point they will upgrade Team Fortress 2 and Counter-Strike: Global Offensive too. When they do put up full patch notes we'll let you know. Right click -> Properties -> Betas (on the left) and then select it from the dropdown box.

halflife 2 episode 2

To try it out all you need to do is opt into the Beta branch for the games on Steam.

halflife 2 episode 2 halflife 2 episode 2

Other improvements noticed include some big bug fixes to a few scenes, UI improvements with resolution scaling with the HUD now having its own scaling option - which has resulted in the UI being a much better fit, ultrawide support, FOV now goes up to 110 instead of 90 and likely more we've missed. This changes the game to use Vulkan, instead of OpenGL, if you launch it with "-vulkan" in the launch options. However, we do know for sure they now have DXVK Native which is the port of DXVK to Linux which allows it to be used natively without Wine. We don't know yet all the exact details, as this update hasn't even been announced by Valve yet but the Betas are up and you can try them out right now. Valve has put up a Beta for Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two as they prepare more of their own games ready for the Steam Deck.















Halflife 2 episode 2