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Star trek online performance tweaks
Star trek online performance tweaks









star trek online performance tweaks

If I visit the interior of my ship, many of the crew who are seated, clip through their chairs and are embedded in the floor. Broadly, the playerbase is understanding of these sorts of problems, mainly because they’re so common. Now Cryptic will patch these problems ASAP. Mobs were not spawning and checkpoints would fail to trigger.

star trek online performance tweaks

It crashed the entire game when I first tried to play it last night and many other players in my Fleet (Guild) had performance issues. For example, the latest episode Firewall has some technical issues. Oddly it is the minor glitches, rather than the major issues, that prove to be deal breakers. Sometimes a problem can be cleared by changing phases but more often than not, the player has to abandon the instance and start the mission from scratch. Mobs will spawn or glitch into walls or other parts of the environment. Dialogue doesn’t always match the in-game subtitles. Bugs the developer’s Cryptic still haven’t gotten around to fixing. The story missions set in this era are extremely enjoyable and touch upon the lore from many classic episodes such as Galileo Seven, Arena and Journey to Babel. So this event is a major incentive for me. Being a child of the seventies, I was raised on repeats of Star Trek TOS. At present, the game is re-running the Temporal Agent Recruitment event, in which if you create a new character from the 23rd century, you receive allsorts of account wide benefits. Star Trek Online is a game that uses the licensed intellectual property that it is founded upon very well. If you want further evidence of this, look no further than Star Trek Online.

star trek online performance tweaks star trek online performance tweaks

And it’s no different in the MMORPG genre. It has been released on multiple platforms since its release in 2011 and yet the same bugs still persist in every iteration. Take The Elder Scrolls V: Skyrim for example. Bugs, glitches and flaws are part of the landscape and we as gamers live in hope that they’ll get fixed over a titles lifecycle. But such is the nature of the video games industry. Hence we frequently see substantial “day one patches”. With regard to contemporary triple A releases, pre-sales and unmovable release dates means that games often launch in a quasi-finished state and are therefore marred by major problems. It is impossible to release such complicated products without some technical issues getting past “quality assurance”.











Star trek online performance tweaks